400 lines
17 KiB
C++
400 lines
17 KiB
C++
// Standalone tests for reasampler::instrument::ui::envelope_overlay — no VST3, no REAPER, no framework.
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// Same fast assert loop as the sibling pure tests. Assert the S-VIEW-3/FA2 amp-envelope ->
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// polyline FORWARD map: the Gate BOUNDED-SCHEMATIC AHDSR shape (attack ramp / hold plateau /
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// decay-to-sustain / fixed-width sustain plateau / in-bounds release) and the Trigger
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// fade/%-length shape at the waveform time base.
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//
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// Covers: timeToX / levelToY (linear maps, edge clamps, past-end CLAMPED to right-1 — the FA2
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// bounds invariant, no 32-bit overflow on huge times, degenerate area/duration); gateTimedWidth
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// + gatePxPerSecond; buildEnvelopePolyline Gate (node order, levels, PARAM-DOMAIN timed-region
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// placement independent of sample duration, per-segment kGateNodeSepPx separation — every node
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// distinct even at the tier-0 zero-hold/zero-decay defaults, fixed sustain-plateau reserve,
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// release visible in-bounds, overrun compressed from the right preserving the minimum gaps,
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// every vertex in-bounds); buildEnvelopePolyline Trigger (fade-in/unity/fade-out at fractions of
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// the played span, overlap clamp, full-length/zero-fade-out nodes in-bounds at right-1);
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// degenerate flat baseline.
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#include "../src/core/instrument/ui/envelope_overlay.h"
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#include <cstdio>
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#include <vector>
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using namespace reasampler;
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using namespace reasampler::instrument::ui;
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static int g_fail = 0;
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#define CHECK(cond) do { if(!(cond)) { \
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std::printf("FAIL line %d: %s\n", __LINE__, #cond); ++g_fail; } } while(0)
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// buildEnvelopePolyline takes the overlay type, not a bare Rect (the distinct-type
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// enforcement in editor_geometry.h) — this wraps a plain test Rect for it.
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static OverlayArea overlayOf(const Rect& r) { return OverlayArea{r}; }
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// A comfortable overlay area: 1000px wide, 100px tall, offset so left/top != 0 (catches origin
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// bugs). Under levelToY the level span is height-1 = 99 rows.
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static Rect wideArea() { return Rect::ltrb(20, 10, 1020, 110); } // width 1000, height 100
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// Find the first vertex with a given node in a polyline; asserts presence via the returned bool.
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static bool findNode(const std::vector<EnvVertex>& poly, EnvNode node, EnvVertex& out) {
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for (const EnvVertex& v : poly) {
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if (v.node == node) { out = v; return true; }
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}
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return false;
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}
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// --- timeToX / levelToY -------------------------------------------------------
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static void testTimeToXEndpoints() {
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const Rect a = wideArea();
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CHECK(timeToX(a, 2.0, 0.0) == a.x); // t=0 -> left
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CHECK(timeToX(a, 2.0, 2.0) == a.right() - 1); // t=total -> last in-bounds column
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CHECK(timeToX(a, 2.0, 1.0) == a.x + 500); // midpoint
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}
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static void testTimeToXNegativePinsLeft() {
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const Rect a = wideArea();
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CHECK(timeToX(a, 2.0, -0.5) == a.x); // t<0 pins left
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}
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static void testTimeToXPastEndClamps() {
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// FA2 bounds invariant: t past total pins to the last in-bounds column, never past right.
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const Rect a = wideArea();
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CHECK(timeToX(a, 2.0, 3.0) == a.right() - 1);
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CHECK(timeToX(a, 2.0, 1000.0) == a.right() - 1);
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// A HUGE t must clamp in double space, not overflow the integer cast (32-bit long on
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// Windows would wrap to LONG_MIN and pin to the WRONG edge).
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CHECK(timeToX(a, 2.0, 1e15) == a.right() - 1);
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}
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static void testGateTimedWidth() {
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// 15% of the 1000px canvas is reserved for the sustain plateau -> 850px timed region.
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CHECK(gateTimedWidth(wideArea()) == 850);
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// Zero-width area -> 0; a tiny area still yields >= 1 so the px<->s scale never degenerates.
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CHECK(gateTimedWidth(Rect::ltrb(5, 5, 5, 45)) == 0);
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CHECK(gateTimedWidth(Rect::ltrb(0, 0, 1, 10)) == 1);
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}
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static void testGatePxPerSecond() {
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// PARAM-DOMAIN scale: (timedW - 1 - 4*sep) px spread over 4 x kGateStageMaxSeconds. For the
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// 1000px canvas: (850 - 1 - 32) / 8.0s = 817/8 px/s. Independent of any sample duration.
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const double expected = 817.0 / (4.0 * kGateStageMaxSeconds);
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CHECK(gatePxPerSecond(wideArea()) == expected);
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CHECK(gatePxPerSecond(Rect::ltrb(5, 5, 5, 45)) == 0.0); // zero-width area -> 0
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CHECK(gatePxPerSecond(Rect::ltrb(0, 0, 10, 10)) > 0.0); // tiny area: usable floors at 1px, > 0
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}
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static void testTimeToXDegenerate() {
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const Rect a = wideArea();
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CHECK(timeToX(a, 0.0, 1.0) == a.x); // no duration -> left
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const Rect z = Rect::ltrb(5, 5, 5, 45); // zero width
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CHECK(timeToX(z, 2.0, 1.0) == z.x);
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}
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static void testLevelToYEndpoints() {
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const Rect a = wideArea();
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CHECK(levelToY(a, 1.0) == a.y); // level 1 -> top row
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CHECK(levelToY(a, 0.0) == a.bottom() - 1); // level 0 -> bottom row
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CHECK(levelToY(a, 0.5) == a.y + 50); // mid: round((1-0.5)*99)=round(49.5)=50
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}
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static void testLevelToYClamps() {
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const Rect a = wideArea();
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CHECK(levelToY(a, 2.0) == a.y); // >1 clamps to top
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CHECK(levelToY(a, -1.0) == a.bottom() - 1); // <0 clamps to bottom
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const Rect z = Rect::ltrb(5, 5, 45, 5); // zero height
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CHECK(levelToY(z, 0.5) == z.y);
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}
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// --- Gate polyline ------------------------------------------------------------
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static void testGateNodeOrderAndLevels() {
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AmpEnvelope env;
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env.mode = EnvMode::Gate;
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env.attackSeconds = 0.2;
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env.holdSeconds = 0.1;
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env.decaySeconds = 0.3;
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env.sustainLevel = 0.5;
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env.releaseSeconds = 0.4;
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const Rect a = wideArea();
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const std::vector<EnvVertex> poly = buildEnvelopePolyline(env, overlayOf(a), 2.0);
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// Six vertices, in draw order.
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CHECK(poly.size() == 6);
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CHECK(poly[0].node == EnvNode::Origin);
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CHECK(poly[1].node == EnvNode::AttackEnd);
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CHECK(poly[2].node == EnvNode::HoldEnd);
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CHECK(poly[3].node == EnvNode::DecayEnd);
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CHECK(poly[4].node == EnvNode::ReleaseStart);
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CHECK(poly[5].node == EnvNode::ReleaseEnd);
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// Levels: origin 0, attack/hold peak 1, decay settles to sustain, plateau holds sustain,
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// release ends at 0.
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CHECK(poly[0].level == 0.0);
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CHECK(poly[1].level == 1.0);
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CHECK(poly[2].level == 1.0);
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CHECK(poly[3].level == 0.5); // sustain
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CHECK(poly[4].level == 0.5); // plateau end holds sustain
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CHECK(poly[5].level == 0.0);
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}
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static void testGateSchematicPlacement() {
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// FA2 bounded schematic at the PARAM-DOMAIN scale: timed region = 850px (150px reserved
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// plateau), pps = (850-1-32)/8s = 102.125 px/s, each segment prefixed by the 8px separation
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// base. attack .2 -> x@round(8+20.425)=28; hold .1 -> x@round(28.425+8+10.2125)=47; decay
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// .3 -> x@round(46.6375+8+30.6375)=85; plateau is the FIXED 150px reserve -> ReleaseStart
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// x@235; release .4 -> x@round(235.275+8+40.85)=284, well inside the canvas.
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AmpEnvelope env;
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env.mode = EnvMode::Gate;
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env.attackSeconds = 0.2;
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env.holdSeconds = 0.1;
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env.decaySeconds = 0.3;
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env.sustainLevel = 0.5;
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env.releaseSeconds = 0.4;
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const Rect a = wideArea();
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const std::vector<EnvVertex> poly = buildEnvelopePolyline(env, overlayOf(a), 2.0);
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EnvVertex v;
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CHECK(findNode(poly, EnvNode::AttackEnd, v) && v.x == a.x + 28);
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CHECK(findNode(poly, EnvNode::HoldEnd, v) && v.x == a.x + 47);
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CHECK(findNode(poly, EnvNode::DecayEnd, v) && v.x == a.x + 85);
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CHECK(findNode(poly, EnvNode::ReleaseStart, v) && v.x == a.x + 235);
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CHECK(findNode(poly, EnvNode::ReleaseEnd, v) && v.x == a.x + 284);
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}
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static void testGateLayoutIndependentOfSampleDuration() {
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// The Gate schematic is scaled by the PARAM domain, NOT the capture length: the same params
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// produce the SAME polyline over a 0.3s and a 10s sample (pre-fix, a 60ms release on a 10s
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// capture collapsed to ~5px while 2s stages on a 0.3s capture pinned to the right edge).
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AmpEnvelope env;
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env.mode = EnvMode::Gate;
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env.attackSeconds = 0.2;
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env.holdSeconds = 0.1;
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env.decaySeconds = 0.3;
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env.sustainLevel = 0.5;
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env.releaseSeconds = 0.06;
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const Rect a = wideArea();
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CHECK(buildEnvelopePolyline(env, overlayOf(a), 0.3) == buildEnvelopePolyline(env, overlayOf(a), 10.0));
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}
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static void testGateMinSeparationAtDefaults() {
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// THE FA2 headline: at the tier-0 Gate defaults (attack 3ms, hold 0, decay 0, sustain 1.0,
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// release 60ms) every consecutive node pair is at least kGateNodeSepPx apart — no node ever
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// renders on top of its neighbour, so each is individually grabbable.
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const AmpEnvelope env; // struct defaults ARE the tier-0 Gate defaults
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const Rect a = wideArea();
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const std::vector<EnvVertex> poly = buildEnvelopePolyline(env, overlayOf(a), 2.0);
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CHECK(poly.size() == 6);
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for (size_t i = 1; i < poly.size(); ++i) {
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CHECK(poly[i].x - poly[i - 1].x >= kGateNodeSepPx);
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}
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}
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static void testGateSustainPlateauFixedWidth() {
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// The sustain plateau is ALWAYS the reserved width (canvas - timed region), independent of
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// the AHDSR times — the bounded region that replaces the old plateau-to-sample-end.
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AmpEnvelope env;
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env.mode = EnvMode::Gate;
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env.attackSeconds = 0.1;
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env.holdSeconds = 0.0;
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env.decaySeconds = 0.2;
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env.sustainLevel = 0.6;
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env.releaseSeconds = 0.3;
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const Rect a = wideArea();
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const int plateauPx = a.width - gateTimedWidth(a); // 150
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const std::vector<EnvVertex> poly = buildEnvelopePolyline(env, overlayOf(a), 2.0);
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EnvVertex decay, plateauEnd;
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CHECK(findNode(poly, EnvNode::DecayEnd, decay));
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CHECK(findNode(poly, EnvNode::ReleaseStart, plateauEnd));
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CHECK(plateauEnd.x - decay.x == plateauPx);
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CHECK(plateauEnd.level == 0.6); // plateau holds the sustain level
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}
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static void testGateReleaseVisibleInBounds() {
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// The FA2 fix: Release is a VISIBLE, in-bounds segment — ReleaseEnd sits strictly right of
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// the plateau end and strictly inside the canvas (pre-FA2 it mapped past area.right() and the
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// shell clipped its handle away).
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AmpEnvelope env;
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env.mode = EnvMode::Gate;
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env.attackSeconds = 0.2;
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env.holdSeconds = 0.1;
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env.decaySeconds = 0.3;
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env.sustainLevel = 0.5;
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env.releaseSeconds = 0.4;
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const Rect a = wideArea();
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const std::vector<EnvVertex> poly = buildEnvelopePolyline(env, overlayOf(a), 2.0);
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EnvVertex plateauEnd, rel;
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CHECK(findNode(poly, EnvNode::ReleaseStart, plateauEnd));
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CHECK(findNode(poly, EnvNode::ReleaseEnd, rel));
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CHECK(rel.x > plateauEnd.x); // a visible ramp, not a collapsed point
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CHECK(rel.x < a.right()); // strictly in-bounds
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CHECK(rel.level == 0.0);
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}
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static void testGateOverrunCompressesFromRight() {
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// Stages BEYOND the schematic domain (4.0s each > kGateStageMaxSeconds): the layout
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// compresses from the right preserving the minimum gaps — ReleaseEnd pins to the last
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// in-bounds column, but the trailing nodes stay strictly increasing and individually
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// separated (>= kGateNodeSepPx), NOT piled on one pixel. NOTHING maps past area.right().
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AmpEnvelope env;
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env.mode = EnvMode::Gate;
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env.attackSeconds = 4.0;
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env.holdSeconds = 4.0;
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env.decaySeconds = 4.0;
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env.sustainLevel = 0.7;
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env.releaseSeconds = 4.0;
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const Rect a = wideArea();
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const std::vector<EnvVertex> poly = buildEnvelopePolyline(env, overlayOf(a), 2.0);
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CHECK(poly.size() == 6);
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EnvVertex plateauEnd, rel;
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CHECK(findNode(poly, EnvNode::ReleaseStart, plateauEnd));
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CHECK(findNode(poly, EnvNode::ReleaseEnd, rel));
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CHECK(rel.x == a.right() - 1); // pinned to the last in-bounds column
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CHECK(plateauEnd.level == 0.7); // still at sustain
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for (size_t i = 1; i < poly.size(); ++i) {
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CHECK(poly[i].x > poly[i - 1].x); // strictly monotonic
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CHECK(poly[i].x - poly[i - 1].x >= kGateNodeSepPx - 1); // min gaps survive compression
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CHECK(poly[i].x >= a.x && poly[i].x < a.right()); // in-bounds
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}
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}
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static void testGateAllVerticesInBounds() {
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// The FA2 bounds invariant, swept over representative param sets (including extremes): every
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// vertex of every polyline stays inside the canvas rect.
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const Rect a = wideArea();
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const AmpEnvelope base; // defaults
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AmpEnvelope big = base;
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big.mode = EnvMode::Gate;
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big.attackSeconds = 4.0; big.holdSeconds = 4.0; big.decaySeconds = 4.0;
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big.sustainLevel = 1.0; big.releaseSeconds = 4.0;
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AmpEnvelope zero = base;
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zero.mode = EnvMode::Gate;
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zero.attackSeconds = 0.0; zero.holdSeconds = 0.0; zero.decaySeconds = 0.0;
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zero.sustainLevel = 0.0; zero.releaseSeconds = 0.0;
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AmpEnvelope trig = base;
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trig.mode = EnvMode::Trigger;
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trig.lengthFraction = 1.0; trig.fadeInFraction = 0.0; trig.fadeOutFraction = 0.0;
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// ABSURD stage values must clamp in double space, not overflow the integer cast (32-bit
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// long on Windows would wrap negative and land on the WRONG edge).
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AmpEnvelope huge = base;
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huge.mode = EnvMode::Gate;
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huge.releaseSeconds = 1e12;
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for (const AmpEnvelope& env : {base, big, zero, trig, huge}) {
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for (const EnvVertex& v : buildEnvelopePolyline(env, overlayOf(a), 2.0)) {
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CHECK(v.x >= a.x && v.x < a.right());
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CHECK(v.y >= a.y && v.y < a.bottom());
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}
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}
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}
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// --- Trigger polyline ---------------------------------------------------------
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static void testTriggerShape() {
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// played span = length * total = 0.5 * 2.0 = 1.0s -> 500px wide. fadeIn .2 of play -> 0.2s
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// (x@100), fade-out .3 of play -> begins at 0.7s (x@350), playEnd at 1.0s (x@500).
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AmpEnvelope env;
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env.mode = EnvMode::Trigger;
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env.lengthFraction = 0.5;
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env.fadeInFraction = 0.2;
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env.fadeOutFraction = 0.3;
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const Rect a = wideArea();
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const std::vector<EnvVertex> poly = buildEnvelopePolyline(env, overlayOf(a), 2.0);
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CHECK(poly.size() == 4);
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CHECK(poly[0].node == EnvNode::Origin);
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CHECK(poly[1].node == EnvNode::FadeInEnd);
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CHECK(poly[2].node == EnvNode::FadeOutStart);
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CHECK(poly[3].node == EnvNode::LengthEnd);
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EnvVertex v;
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CHECK(findNode(poly, EnvNode::FadeInEnd, v) && v.x == a.x + 100 && v.level == 1.0);
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CHECK(findNode(poly, EnvNode::FadeOutStart, v) && v.x == a.x + 350 && v.level == 1.0);
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CHECK(findNode(poly, EnvNode::LengthEnd, v) && v.x == a.x + 500 && v.level == 0.0);
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}
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static void testTriggerFadeOverlapClamp() {
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// fadeIn + fadeOut > 1: the fade-out is trimmed so they meet exactly (no crossed nodes).
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AmpEnvelope env;
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env.mode = EnvMode::Trigger;
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env.lengthFraction = 1.0; // played span = full 2.0s -> 1000px
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env.fadeInFraction = 0.8; // fade-in end at 0.8*2.0 = 1.6s -> x@800
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env.fadeOutFraction = 0.6; // would be 1.4s -> clamped to 1-0.8=0.2 -> begins at 0.8*2.0 too
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const Rect a = wideArea();
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const std::vector<EnvVertex> poly = buildEnvelopePolyline(env, overlayOf(a), 2.0);
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EnvVertex fin, fout;
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CHECK(findNode(poly, EnvNode::FadeInEnd, fin));
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CHECK(findNode(poly, EnvNode::FadeOutStart, fout));
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CHECK(fin.x == fout.x); // fades meet exactly, never cross
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CHECK(fin.x == a.x + 800);
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}
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static void testTriggerFullLengthZeroFadeOutInBounds() {
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// The FA2 fix: at full length + zero fade-out, FadeOutStart and LengthEnd land AT the last
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// in-bounds column (right-1), NOT at the half-open right edge — so the shell draws their
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// handles and the fade-out node is grabbable even when fade-out == 0.
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AmpEnvelope env;
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env.mode = EnvMode::Trigger;
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env.lengthFraction = 1.0;
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env.fadeInFraction = 0.1;
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env.fadeOutFraction = 0.0;
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const Rect a = wideArea();
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const std::vector<EnvVertex> poly = buildEnvelopePolyline(env, overlayOf(a), 2.0);
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EnvVertex fout, lend;
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CHECK(findNode(poly, EnvNode::FadeOutStart, fout));
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CHECK(findNode(poly, EnvNode::LengthEnd, lend));
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CHECK(fout.x == a.right() - 1); // present + in-bounds at zero fade-out
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CHECK(lend.x == a.right() - 1);
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CHECK(fout.level == 1.0 && lend.level == 0.0);
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}
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// --- Degenerate ---------------------------------------------------------------
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static void testDegenerateFlatBaseline() {
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AmpEnvelope env; // any params
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const Rect zeroW = Rect::ltrb(0, 0, 0, 100);
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const std::vector<EnvVertex> p1 = buildEnvelopePolyline(env, overlayOf(zeroW), 2.0);
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CHECK(p1.size() == 2); // always a drawable line
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CHECK(p1.front().level == 0.0 && p1.back().level == 0.0);
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const Rect ok = wideArea();
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const std::vector<EnvVertex> p2 = buildEnvelopePolyline(env, overlayOf(ok), 0.0); // no duration
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CHECK(p2.size() == 2);
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CHECK(p2.front().level == 0.0 && p2.back().level == 0.0);
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CHECK(p2.front().x == ok.x && p2.back().x == ok.right() - 1); // spans the area, in-bounds
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}
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int main() {
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testTimeToXEndpoints();
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testTimeToXNegativePinsLeft();
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testTimeToXPastEndClamps();
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testTimeToXDegenerate();
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testGateTimedWidth();
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testGatePxPerSecond();
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testLevelToYEndpoints();
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testLevelToYClamps();
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testGateNodeOrderAndLevels();
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testGateSchematicPlacement();
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testGateLayoutIndependentOfSampleDuration();
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testGateMinSeparationAtDefaults();
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testGateSustainPlateauFixedWidth();
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testGateReleaseVisibleInBounds();
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testGateOverrunCompressesFromRight();
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testGateAllVerticesInBounds();
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testTriggerShape();
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testTriggerFadeOverlapClamp();
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testTriggerFullLengthZeroFadeOutInBounds();
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testDegenerateFlatBaseline();
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|
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if (g_fail == 0) std::printf("envelope_overlay: all tests passed\n");
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else std::printf("envelope_overlay: %d FAILED\n", g_fail);
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return g_fail == 0 ? 0 : 1;
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}
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