docs: record Phase 10 Wave 1 (WebGL2 renderer swap) landed

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daniel-c-harvey
2026-06-15 13:43:19 -04:00
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@@ -188,7 +188,7 @@ Adds a **controls row** above the mix details / below the back button: four cont
Full design, renderer architecture, the four effects, acceptance criteria, and phasing: `product-notes/mix-visualizer-webgl-renderer.md`.
**Sequenced as three waves.** Wave 1 (renderer swap at parity — prove WebGL2 on screen at 60 FPS, bridge intact, no new effects) is the load-bearing prerequisite. Wave 2 (controls row + widened state) and Wave 3 (the four effects in the shader) both follow Wave 1; the four effects within Wave 3 are independently shippable and tunable. **Deferred (Daniel):** control-range guards and motion-speed coupling to bubblyness — he tunes bad ranges by hand once on screen.
**Sequenced as three waves.** Wave 1 (renderer swap at parity — prove WebGL2 on screen at 60 FPS, bridge intact, no new effects) is the load-bearing prerequisite. Wave 2 (controls row + widened state) and Wave 3 (the four effects in the shader) both follow Wave 1; the four effects within Wave 3 are independently shippable and tunable. **Deferred (Daniel):** control-range guards and motion-speed coupling to bubblyness — he tunes bad ranges by hand once on screen. **Landed:** Wave 1 (2026-06-15).
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