Detail bodies fill 100vh below the nav so the visualizer reads full-screen; Theater toggle eases page content and the player-bar now-showing panel in/out instead of popping (reduced-motion honored); Theater only applies to the currently-playing release.
Adds CoerceTheaterMode() to WaveformVisualizerControlState; ToggleLava/ToggleWaveform
call it before NotifyChanged so all observers see consistent state in one Changed cycle.
Covers the dead-end escape route bug (Phase 20 review finding).
Toggle left of the lava popover hides release content so the visualizer fills
the surface; player bar grows to carry the playing release's cover, title, and
share. State on WaveformVisualizerControlState; pages and bar observe it.
Fixes five queue bugs: Playlist relabel, last-track-empties, dormant-seed-from-player on first add, immediate panel reactivity, and front/back deque semantics. Adds JumpTo for row jumps.
theme/ was missing from the per-module .gitignore allowlist (only
parallax/ and knob/ were re-included), so theme.js never got committed,
was absent from publish output, and 404'd at runtime. Broaden the
allowlist to the whole DeepDrftShared.Client/wwwroot/js/ tree so every
compiled RCL interop module ships automatically.
PlayStateIcon.razor.css adds a .mud-icon-root rule !important so the play chip always shows
navy on moss-green in dark. GasLampLit frame path changed from currentColor to #2A5C4F;
dead nav dark rule removed.
Picks up the server-side null-guard fix in RouteHelpers.GetPage/GetAll and UserService.GetPage, resolving the ArgumentNullException on the CMS User Accounts and Registrations pages.
Glyph rule is (0,3,0) > (0,1,0) — beats .mud-secondary-text on specificity, not source order.
ReleaseHeroOverlay spinner comment now distinguishes dead glyph clauses from the live spinner clause that produced the intentional light delta.
10.3.37 retires /account/superregister in favour of the new canonical /useradmin/users/new route. Bump the package and update the CmsLayout nav link accordingly.
Fold Session/Mix hero glyphs into the reusable accent-icon treatment so they reach
the glyph (beating .mud-secondary-text) green-accent in both themes; drop the dead
wrapper white rule and the redundant dark-only hero override. Light pixel-identical.
Color.Secondary renders off-white in dark mode, making the filled Play
button and the Share/Queue icon buttons in .cut-detail-actions and track
rows unreadable. Override to green (--deepdrft-primary) in dark only;
hero-overlay icons untouched.
Record the new theme-aware --deepdrft-panel-* token family making the queue,
visualizer, and privacy overlays light-glass in light theme (dark-glass unchanged in
dark), and the lifted dark-glass exemption.
Queue, waveform-visualizer control deck, and privacy overlays now render as light
translucent glass with legible dark text in light theme via a new theme-aware
--deepdrft-panel-* token family; dark-glass charcoal unchanged in dark theme.
Lifts the prior dark-glass exemption for these three panels.
Replace opacity-reduced color on .deepdrft-queue-position and .deepdrft-queue-artist with
var(--deepdrft-panel-text-muted) so the token earns its place in the family.
Update .wvc-section-label and .waveform-visualizer-control-icon comments to reflect
theme-aware (not static-light) behavior.
Queue, visualizer control deck, and privacy overlays now bind a theme-aware
--deepdrft-panel-* family (surface/text/text-muted/border/row-hover): light
translucent glass with dark text in light theme, unchanged dark-glass charcoal
in dark. Tokens re-declared in body.deepdrft-theme-dark for the body-portaled overlays.
Note the 4%/bluer-navy --deepdrft-popover-surface values, the new
--deepdrft-popover-surface-dark source token, the theme TS interop module, and the
<body>-class bridge in CLAUDE.md; log Phase 18 Wave 4 in COMPLETED.md.
Retune public-site popover surfaces: light reads as a near-page-background light
surface (8%->4% navy), dark skews bluer (navy-mid + green-accent). Root cause: popovers
portal to <body>, outside the theme wrapper; MainLayout now stamps the theme class on
<body> via a TS interop helper so portaled popovers receive the dark token.