Files
deepdrft/DeepDrftContent/Controllers/TrackController.cs
T

123 lines
5.1 KiB
C#

using DeepDrftContent.Services.Audio;
using DeepDrftContent.Services.Constants;
using DeepDrftContent.Services.FileDatabase.Models;
using DeepDrftContent.Services.FileDatabase.Services;
using DeepDrftContent.Middleware;
using Microsoft.AspNetCore.Mvc;
namespace DeepDrftContent.Controllers;
[ApiController]
[Route("api/[controller]")]
public class TrackController : ControllerBase
{
private readonly DeepDrftContent.Services.FileDatabase.Services.FileDatabase _fileDatabase;
private readonly WavOffsetService _wavOffsetService;
private readonly ILogger<TrackController> _logger;
public TrackController(
DeepDrftContent.Services.FileDatabase.Services.FileDatabase fileDatabase,
WavOffsetService wavOffsetService,
ILogger<TrackController> logger)
{
_fileDatabase = fileDatabase;
_wavOffsetService = wavOffsetService;
_logger = logger;
}
[HttpGet("{trackId}")]
public async Task<ActionResult> GetTrack(string trackId, [FromQuery] long offset = 0)
{
_logger.LogInformation("GetTrack called with trackId: {TrackId}, offset: {Offset}", trackId, offset);
try
{
// No-offset path: stream the file straight from disk so a 100 MB WAV does not
// force a 100 MB LOH allocation per request. The offset path still loads
// the full buffer because WavOffsetService block-aligns and reslices into
// a composite stream over the in-memory buffer.
if (offset == 0)
{
var vault = _fileDatabase.GetVault(VaultConstants.Tracks);
if (vault == null)
{
_logger.LogWarning("Tracks vault not found");
return NotFound();
}
var mediaStream = await vault.GetEntryStreamAsync(trackId);
if (mediaStream == null)
{
_logger.LogWarning("Track not found: {TrackId}", trackId);
return NotFound();
}
// Resolve MIME and log before handing the stream to File().
// If anything here throws, the finally block disposes the wrapper
// (and its inner FileStream) so neither leaks. On the success path
// File() takes ownership of the inner stream; ASP.NET Core disposes
// it after the response body is sent. The wrapper is a thin struct
// with no extra resources, so disposing it after extracting the
// inner stream is a no-op — we only call Dispose() in the catch path.
string streamMimeType;
long streamLength;
Stream innerStream;
try
{
streamMimeType = MimeTypeExtensions.GetMimeType(mediaStream.Extension);
streamLength = mediaStream.Stream.Length;
innerStream = mediaStream.Stream;
}
catch
{
await mediaStream.DisposeAsync();
throw;
}
_logger.LogInformation(
"Streaming track from disk: {TrackId}, Size: {Size} bytes",
trackId, streamLength);
// enableRangeProcessing: false — seek is served by WavOffsetService, not Range.
return File(innerStream, streamMimeType, enableRangeProcessing: false);
}
// Offset path: buffer the file (current behaviour) and synthesise a
// header-prefixed slice via WavOffsetService.
var file = await _fileDatabase.LoadResourceAsync<AudioBinary>(VaultConstants.Tracks, trackId);
if (file == null)
{
_logger.LogWarning("Track not found: {TrackId}", trackId);
return NotFound();
}
var mimeType = MimeTypeExtensions.GetMimeType(file.Extension);
var offsetStream = _wavOffsetService.CreateOffsetStream(file.Buffer, offset);
if (offsetStream == null)
{
_logger.LogWarning("Invalid offset {Offset} for track: {TrackId}", offset, trackId);
return BadRequest("Invalid offset");
}
_logger.LogInformation("Successfully retrieved track with offset: {TrackId}, Offset: {Offset}, StreamSize: {Size} bytes",
trackId, offset, offsetStream.Length);
return File(offsetStream, mimeType);
}
catch (Exception ex)
{
_logger.LogError(ex, "Error retrieving track: {TrackId}", trackId);
return StatusCode(500, "Internal server error");
}
}
[ApiKeyAuthorize]
[HttpPut("{trackId}")]
public async Task<ActionResult> PutTrack(string trackId, [FromBody] AudioBinaryDto track)
{
_logger.LogInformation("PutTrack called with trackId: {TrackId}", trackId);
var audioBinary = AudioBinary.From(track);
var success = await _fileDatabase.RegisterResourceAsync(VaultConstants.Tracks, trackId, audioBinary);
return success ? Ok() : BadRequest("Failed to store audio track");
}
}