fix: use crosshair cursor for arrange-drop cue instead of I-beam

The I-beam read as a text-editing cursor rather than a timeline placement point.
This commit is contained in:
2026-08-03 17:49:18 -04:00
parent d22446ef7d
commit 0e6a0d3618
+1 -1
View File
@@ -157,7 +157,7 @@ void applyDropCue(DropCue cue) {
const char* idc = nullptr;
switch (cue) {
case DropCue::Instrument: idc = IDC_HAND; break;
case DropCue::ArrangeInsert: idc = IDC_IBEAM; break; // an insertion point on a timeline
case DropCue::ArrangeInsert: idc = IDC_CROSS; break; // I-beam read as text-edit, not a timeline placement point
case DropCue::Refuse: idc = IDC_NO; break;
case DropCue::OsOwned: return; // reached once per move resolving to OsHandoff,
// right before handOffToOs is attempted; the OS