fix: use crosshair cursor for arrange-drop cue instead of I-beam
The I-beam read as a text-editing cursor rather than a timeline placement point.
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@@ -157,7 +157,7 @@ void applyDropCue(DropCue cue) {
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const char* idc = nullptr;
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const char* idc = nullptr;
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switch (cue) {
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switch (cue) {
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case DropCue::Instrument: idc = IDC_HAND; break;
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case DropCue::Instrument: idc = IDC_HAND; break;
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case DropCue::ArrangeInsert: idc = IDC_IBEAM; break; // an insertion point on a timeline
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case DropCue::ArrangeInsert: idc = IDC_CROSS; break; // I-beam read as text-edit, not a timeline placement point
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case DropCue::Refuse: idc = IDC_NO; break;
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case DropCue::Refuse: idc = IDC_NO; break;
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case DropCue::OsOwned: return; // reached once per move resolving to OsHandoff,
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case DropCue::OsOwned: return; // reached once per move resolving to OsHandoff,
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// right before handOffToOs is attempted; the OS
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// right before handOffToOs is attempted; the OS
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