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daniel 3d6c0ab66a docs(product): system-wide visual design language (S0-DS kit + S14 panel refresh)
LICE verified sufficient from vendored WDL — current editor draws at its
floor (flat fills, raw GDI text); no framework shift needed, D-A holds.
Adds design-language doc (palette, three directions, motion policy),
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# MIDI playback — opportunity & design-space framing
Framing for a **MIDI-triggered audio sampler** that plays back ReaSampler's captured
banks. This began as a discussion-shaping doc; with all forks now settled it has become
the **product framing behind a scoped phase**. Its build roadmap lives in **PLAN.md
§Phase S** and its authoritative spec in **CONTEXT.md §Phase S** — this doc holds the
*why* (the plugin-format reasoning, the bare-VST3-vs-JUCE assessment, the settled
decision record).
Status: framed by product-designer (2026-07-26), **revised 2026-07-26 (r5)**. r5 records
the post-DAW-test directives on the S1S6 instrument: the product name **ReaSampler 9000**
and the **"better than RS5K" UX overhaul** (Phase S points S10S13) — see the Addendum in
§4. r4 (below) settled the four residual forks D-A..D-D. The
"no PLAN.md footprint" era is **over** — with D-A through D-D settled (below), the
instrument was scoped into **Phase S** (codename Daniel's: "S" for Sampler, because "D"
collides with the existing Design View phase). **PLAN.md §Phase S is now the
authoritative roadmap; CONTEXT.md §Phase S is the authoritative spec.** This doc is the
framing/decision record they point back to. Prior revisions (a) established that a REAPER
*extension* cannot be a MIDI instrument, (b) corrected a material omission — REAPER's
**VST-host bridge**, which lets a VST3 plugin *hosted inside REAPER* call back into
REAPER's own API by resolving function pointers by name over the host callback — (c) [r3]
folded in **Daniel's locked decisions** (D1, D5, D6) and added the honest **bare-VST3
assessment** (§1a). This revision [r4] records **Daniel's calls on the four residual
forks D-A..D-D** (all settled 2026-07-26) and points to the now-live phase docs.
Grounded in
the vendored REAPER SDK headers (`vendor/reaper-sdk/sdk/reaper_plugin.h`,
`reaper_plugin_functions.h`, `video_processor.h`, `reaper_plugin_fx_embed.h`), REAPER's
published VST-extensions SDK page (`reaper.fm/sdk/vst/vst_ext.php`), and the Steinberg
VST3 SDK documentation (portal + class reference — cited inline in §1a). Where a claim is
**experienced estimate** rather than a **verified-from-source** fact, it is flagged as
such in §1a. The genuine remaining forks are flagged as **Daniel's to decide**; nothing
here pre-decides them.
> ## Locked decisions (SETTLED — do not re-present as open)
>
> Daniel has nailed these down. Everything downstream assumes them.
>
> - **D6 → DECIDED: two products, but integrated.** The instrument is a *separate*
> product/artifact from the ReaSampler extension, but *tightly integrated* via the
> VST-host bridge — it reads live `"reasampler"` project ext-state and is project-aware.
> **Not** a divorced, file-only companion. (The old §4 D6 reasoning is preserved below,
> marked decided.)
> - **D1 → DECIDED: native VST3.** JSFX is off the table. The instrument is a native VST3
> plugin. (The old JSFX option and its whole-doc entanglement are retired below, marked
> decided; the JSFX reasoning is kept as the record of *why* it was considered and set
> aside.)
> - **D5 → DECIDED: no cross-platform, no multiformat. REAPER-specific, Windows-only.**
> The existing extension is Windows-only; Daniel does not work on other platforms. So:
> **no mac/Linux DSP/build/signing matrix, no CLAP-for-portability argument, no
> "runs standalone in other hosts" concern.** REAPER-coupling via the bridge is fine and
> intended. This collapses several costs the prior draft carried (§1a, §4).
>
> **What these lock-downs do to the shape:** the doc is no longer weighing "extension vs.
> plugin," "JSFX vs. native," or "portable vs. coupled." It is weighing **how to build one
> native, Windows-only, REAPER-coupled VST3 instrument** — and the single biggest live
> question inside that is now **bare Steinberg VST3 SDK vs. JUCE** (§1a, D-A below).
> **The bridge, stated once, up front (the correction).** A hosted VST is not limited to
> scraping bank WAVs + JSON off disk. REAPER hands the plugin its host callback; calling
> `hostcb(&effect, 0xdeadbeef, 0xdeadf00d, 0, "FunctionName", 0.0)` resolves *any* REAPER
> API function by name — the same string-keyed API surface the extension uses (verified:
> `video_processor.h` line 44 imports `video_CreateVideoProcessor` exactly this way;
> `GetProjExtState`/`SetProjExtState`/`EnumProjExtState` are ordinary entries in that same
> string-keyed table, `reaper_plugin_functions.h` lines 8376/8796/9969). The plugin can
> also fetch its **host context** — the track/take/project it's instantiated in (sibling
> opcode `0xdeadf00e`, `video_processor.h` line 40; CLAP has `clap_get_reaper_context`,
> `reaper_plugin.h` line 142). **Consequence:** a native ReaSampler instrument can read
> the *same* `"reasampler"` project ext-state that `persist` writes — live, project-aware,
> following the active project — not a file it re-parses off disk. This is a
> REAPER-VST-specific capability (it exists because the plugin is hosted *in REAPER*), and
> it is the thumb on the scale the prior draft failed to weigh. The cost of leaning on it
> is stated honestly in D1/D2: it makes the native plugin **REAPER-coupled.**
---
## The need, stated plainly
ReaSampler today **captures and organizes** audio into per-project banks (on-disk
32-bit float WAVs + a JSON index, multi-bank via `bank_book`). It has **no way to
play those samples back from a MIDI keyboard.** The panel can *audition* a sample on
click — but a one-shot, one-voice audition is not an instrument. There is no
key→sample mapping, no velocity response, no polyphony, no envelope, no round-robin.
The ask: *what would let me play my captured banks MIDI-triggered, and what does the
REAPER surface actually allow toward that?*
The rest of this doc is organized as the task framed it: (1) the plugin-format
reality, honestly; (2) the integration seam between capture and playback; (3) product
shape and scope tiers; (4) the forks that are Daniel's to call.
---
## 1. The plugin-format reality (the honest part)
**The load-bearing fact: a REAPER extension cannot be a MIDI-triggered instrument.**
This is not a limitation we can engineer around by trying harder — it is what the
plugin *format* is. ReaSampler today is a `reaper_*.dll` loaded at startup via the
extension API (`ReaperPluginEntry`). That format gives an extension enormous reach
over the *project* — tracks, items, actions, rendering, project state — but it is
**not a node in any track's audio signal chain.** An instrument track's "read live
MIDI, emit audio per-voice" contract belongs to VST/VST3/CLAP/JSFX plugins, which
REAPER hosts through an entirely different mechanism.
What the extension SDK *does* expose near audio/MIDI, verified in the headers, and why
none of it is "be an instrument":
- **`Audio_RegHardwareHook` + `audio_hook_register_t::OnAudioBuffer`** (`reaper_plugin.h`
~1228). This is a real-time callback into the audio thread, called pre- and
post-REAPER-processing, handing you `GetBuffer(isOutput, idx)` for the **hardware
I/O** channels. It is a *hardware tap*, not a track insert. You could technically
mix sample playback into the hardware output buffer here — but you'd be bypassing
REAPER's entire routing, metering, recording, and rendering path. Output from this
hook **cannot be recorded, rendered, routed, or FX-processed** as track audio. It is
the wrong tool for an instrument by construction, and it runs in the audio thread
with all the real-time-safety hazards that implies. Rejected on sight for this
purpose — noting it only to be complete.
- **`kbd_OnMidiEvent` / `kbd_OnMidiList`** (`reaper_plugin_functions.h` ~4138). REAPER
*informs* the extension of MIDI events (for action-triggering — this is how MIDI can
fire the capture/insert actions we already plan to bind). It is **notification, not a
routable MIDI input** feeding a synth voice allocator. Great for "MIDI note fires the
capture-to-slot action"; useless as an instrument's note input.
- **`PlayPreview` / `PlayTrackPreview` + `preview_register_t`** (`reaper_plugin.h`
~1302). This is REAPER's **preview-playback** mechanism, and **ReaSampler already
uses it** — `bank_panel.cpp` streams a bank WAV through a caller-owned
`preview_register_t` for click-audition (`PCM_Source_CreateFromFile` +
`PlayPreview`). This is the one audio-emitting surface the extension already drives,
and it is load-bearing for the hybrid option below. But note its shape: it plays *a*
source at *a* position with *a* volume — it is a fire-and-forget preview, **not a
polyphonic, per-note, velocity-scaled, envelope-shaped voice engine.** You do not get
MIDI→voice allocation for free; you'd be building a sampler engine on top of a
preview primitive.
- **`pcmsrc` registration + `PCM_source` subclassing** (`reaper_plugin.h` ~804, the
`PCM_SOURCE_EXT_*` surface). An extension *can* register a custom `PCM_source` type.
This is the surface REAPER itself and extensions like SWS use for custom media. It is
a real seam — but it produces a *media source* (something an item plays), not a
*live-MIDI instrument*. Interesting for "a bank-backed media source" but not the
keyboard-instrument ask.
**Conclusion, stated for the record:** to get a genuine MIDI-triggered instrument —
play a note, hear the mapped sample, velocity-scaled, polyphonic, with an envelope —
the playback engine must be a **standard instrument plugin** (VST3 / CLAP / JSFX),
*not* the extension. The extension SDK is the wrong format for that job, and this is
the single most important thing for Daniel to internalize before scoping anything.
### The shape, now that D1/D6 are locked
The old three-way option set (native VSTi / JSFX / hybrid) has collapsed to a single
resolved shape:
**A separate native VST3 instrument that consumes ReaSampler's banks, tightly integrated
via the bridge.** The extension stays the sole owner of **capture + organization** (its
whole existing identity and the load-bearing "capture and placement are separate acts"
principle). The instrument is a *separate build artifact* — a native VST3 sampler the user
instantiates on an instrument track — that maps samples across the keyboard and plays them
MIDI-triggered with a real voice engine. It reaches ReaSampler's project state directly via
the VST-host bridge: it reads the live `"reasampler"` ext-state `persist` writes, knows its
own host project, and follows the active project. This is the "two products, but
integrated" shape D6 locked in. The extension never becomes an instrument; the instrument
never captures.
*What this gives:* everything an instrument is — polyphony, velocity, envelopes, the works,
fully in REAPER's routing/render/record path like any VSTi — **plus** live, project-aware
integration with the extension's state, not a divorced file-reader.
*What it costs:* a **second codebase**, the Steinberg VST3 SDK (or JUCE) as a dependency,
and a real DSP/voice-engine build — a product-sized commitment, not a feature. The
Windows-only + VST3-only + REAPER-only lock-downs (D5) *remove* the costs the prior draft
carried around cross-platform DSP, code-signing, and multi-format wrappers — a material
simplification. The remaining cost question is almost entirely **"how much scaffolding does
the VST3 surface demand, and do we take JUCE to get it"** — answered honestly in §1a.
> **JSFX — retired (D1 DECIDED: native VST3).** Prior drafts weighed a JSFX sampler
> (REAPER's built-in scriptable format: zero new binary, zero SDK, cross-platform free) as
> the cheap-prototype path. It is off the table. The reasons it lost, for the record: (1)
> JSFX is a constrained DSP scripting language — a polyphonic multisample engine with
> round-robin/velocity-layers/streaming is doable but fights the idiom, and large-sample
> disk streaming is awkward; (2) JSFX gets **no VST-host bridge**, so it could never read
> `persist`'s live `"reasampler"` ext-state — it would be a permanently file-coupled
> consumer needing a sidecar seam, which is exactly the *loose* companion D6 rejected; (3)
> its "pure core" would be JSFX code, outside the CTest harness (see D3). With D5 locking
> Windows-only, JSFX's one real edge — cross-platform-for-free — is worth nothing here.
> Native VST3 wins cleanly given the locks.
---
## 1a. How crazy is bare VST3 without JUCE? (the honest assessment)
Daniel's question, directly: *how crazy is it to comply with the VST3 surface without
something like JUCE?* Short answer: **not crazy — the audio-processing side is a
few-hundred-lines-of-ceremony-you-write-once problem, not a tar pit. The one genuine
question is the editor UI, and ReaSampler is unusually well-positioned to answer it
without JUCE.** The detail, honestly, with estimate-vs-verified flagged.
### What the raw Steinberg VST3 SDK actually demands
A working VST3 instrument must present these interfaces (all VST3 interfaces descend from
`FUnknown`, a COM-like base with `queryInterface` / `addRef` / `release`**verified**,
Steinberg VST3 SDK class reference):
- **`IComponent`** — the plugin's identity and bus/state setup: `initialize`,
`setActive`, `getBusCount` / `getBusInfo`, `activateBus`, `setState` / `getState`.
- **`IAudioProcessor`** — the DSP contract: `setBusArrangements`, `setupProcessing`
(`ProcessSetup`: sample rate, block size, symbolic sample size), `setProcessing`, and
the hot path **`process(ProcessData&)`** — where you read MIDI events off the event
input bus and write audio to the output bus. For an *instrument* you declare an **event
input bus** (MIDI in) and an **audio output bus**, no audio input. (**Verified**:
`IAudioProcessor` reference; the instrument bus topology is standard.)
- **`IEditController`** — parameter model + editor: `getParameterCount` /
`getParameterInfo`, `getState` / `setState`, `setComponentState`, normalized↔plain
parameter conversion, and `createView("editor")` returning an `IPlugView` if you have a
GUI.
- **`IPluginFactory`** (via the module's exported **`GetPluginFactory`**) — enumerates the
classes the module offers (the processor and, in the two-component model, the
controller), keyed by class UIDs. On Windows the module also exports **`InitDll` /
`ExitDll`** (bundle entry points differ per-OS, but D5 makes Windows the only target, so
it's just these two plus `GetPluginFactory`). (**Experienced estimate** on the exact
Windows export names — the SDK's `dllmain.cpp` / `public.sdk` main glue provides these;
I have not re-read the header this session, so treat the exact symbol names as
to-verify-against-`public.sdk/source/main/` before build, not as a load-bearing claim.)
**The COM plumbing is real but bounded.** `queryInterface`/`addRef`/`release` plus the
class-factory macros (`BEGIN_FACTORY` / `DEF_CLASS2` / `END_FACTORY`, and the
`DECLARE_FUNKNOWN_METHODS` / `IMPLEMENT_REFCOUNT` helper macros) are **provided by the
SDK's `pluginterfaces` and `public.sdk` layers** — you do not hand-write refcounting; you
invoke macros. (**Experienced estimate** on the exact macro names — these are the
long-standing VST3 SDK factory macros; verify spelling against the vendored SDK headers at
build time.) This is the "ceremony you write once" — it is copy-adapt-from-the-example
work, not design work.
**And the SDK hands you base classes that absorb most of it.** The critical fact for
Daniel's question: you do **not** implement those four interfaces from scratch. The SDK's
`public.sdk` layer provides:
- **`AudioEffect`** (with `Component` / `AudioEffect` base) — implements `IComponent` +
`IAudioProcessor` boilerplate; you override `initialize` (declare busses), `setupProcessing`,
`setActive`, `setState`/`getState`, and `process`.
- **`EditControllerEx1`** — implements `IEditController` boilerplate; you override
parameter registration and state.
- **`SingleComponentEffect`** — **combines processor and controller into one class**
(descends from `EditControllerEx1` and the component hierarchy). You override
`initialize` (call `addAudioOutput` + `addEventInput`), `setupProcessing`, and
`process`. (**Verified**: Steinberg SDK `SingleComponentEffect` class reference — "default
implementation for a non-distributable Plug-in that combines processor and edit
controller in one component." The SDK cautions to prefer the two-component split for
distributable plugins, but for a **REAPER-only, non-distributable** instrument (D5/D6),
`SingleComponentEffect` is exactly the sanctioned shortcut and cuts the interface surface
roughly in half.)
**Honest quantification of the audio side:** with `SingleComponentEffect` + the factory
macros, a *silent-but-loading* VST3 instrument skeleton — factory, class registration,
module entry, bus setup, empty `process` — is on the order of **~200400 lines of
adapt-from-example ceremony**, written once, then largely untouched. The AGain / Note
Expression Synth examples that ship with the SDK are exactly this skeleton and are the
copy-source. This is **not** a tar pit. The tar-pit reputation VST3 has comes from (a)
multi-format wrappers (AU/AAX/VST2 — **not our problem**, D5) and (b) the GUI, addressed
next. (**Experienced estimate** on the line-count band — grounded in the shape of the SDK
examples, not a line-counted measurement; treat as an order-of-magnitude honest estimate,
not a promise.)
### What JUCE buys — and whether ReaSampler needs it
JUCE exists largely to solve problems D5 has already deleted for us. Weighed against the
locked constraints:
| What JUCE provides | Do we need it, given the locks? |
|---|---|
| **Multi-format wrapper** (one codebase → VST3/AU/AAX/VST2/standalone) | **No.** Single format, VST3 only, REAPER only. This is JUCE's biggest reason to exist and it's moot here. |
| **Plugin boilerplate / `AudioProcessor`** | Marginal. The Steinberg SDK's `SingleComponentEffect` already absorbs the VST3 boilerplate; JUCE's abstraction sits *on top of* the same SDK. |
| **Parameter management** (`AudioProcessorValueTreeState`) | Nice-to-have. Genuinely convenient, but a sampler's parameter set (envelope, gain, tuning) is small; hand-rolling over `IEditController` is bounded. |
| **DSP utilities** (`juce::dsp`, filters, oscillators, interpolators) | Nice-to-have for Tier 3 (filters/LFOs). For Tier 02 the sampler DSP — repitch interpolation, envelopes, voice allocation — is exactly the pure core we *want* to write and test ourselves (D3). |
| **Editor/UI framework** (`juce::Component`, graphics, widgets) | **The one real pull.** VST3 gives you `IPlugView` and *no toolkit whatsoever*. Something has to draw the editor. This is the crux — see below. |
**Costs of JUCE, honestly:** it is a large dependency (a whole framework, not a library);
it brings its own build system (Projucer / CMake integration) and idioms that would sit
oddly beside ReaSampler's lean two-submodule CMake discipline; and its **licensing** is a
real standing commitment. JUCE 8 is **dual-licensed AGPLv3 or commercial**. The free tier
(Starter) is usable below **~$20K/yr revenue** and — notably in JUCE 8 — **no longer
requires a splash screen**. Above that, **Indie (~$200K/yr revenue limit) is a paid
license (~$3,500 as of JUCE 8)**, and Pro above that. (**Verified via web**, JUCE forum +
license pages — see Sources.) For a personal/ReaSampler-scale tool the free Starter tier
likely applies today, but taking JUCE means accepting AGPL-or-pay as a permanent posture
on the instrument. That's a bigger standing commitment than the Steinberg SDK, which is a
**permissive** (proprietary-but-royalty-free, GPLv3-optional) license with no revenue
gate.
### The UI is the real question — and ReaSampler is unusually well-armed
Strip everything else away and the honest "reach for JUCE?" decision reduces to one thing:
**who draws the editor?** VST3 gives you an `IPlugView` seat and nothing to fill it with.
The options on Windows-only (D5):
1. **JUCE** — for its `Component` graphics stack alone. This is the *usual* reason indie
devs take JUCE, and if ReaSampler had no UI competence it'd be the default.
2. **VSTGUI** — the UI toolkit that **ships with the Steinberg SDK itself**. Lighter than
JUCE, purpose-built for VST editors, no extra dependency beyond the SDK you already
took. A real middle option. (**Experienced estimate** — VSTGUI is bundled with the VST3
SDK; verify the vendored SDK includes it before relying on it.)
3. **Win32 / GDI / Direct2D directly** — Windows-only makes this viable; you own an HWND in
the `IPlugView`.
4. **The same LICE/SWELL stack the extension already uses.** — **This is the one worth
staring at for Daniel specifically.**
**Why option 4 changes the calculus for *this* project.** ReaSampler's `bank_panel` is
**already a LICE-drawn UI** — a real, working, docked, custom-drawn panel (grid,
thumbnails, tab strip, hit-testing) built on LICE/SWELL, the same stack REAPER itself and
SWS use. That's **67 LICE call-sites in `bank_panel.cpp`** today. The team (Daniel + the
implementers) has already paid the learning cost of drawing a custom audio-tool UI in
LICE. The usual "take JUCE because hand-rolling a plugin GUI from nothing is miserable"
argument is **much weaker here than for a typical indie dev**, because ReaSampler is not
starting from nothing — it has demonstrated LICE UI competence and a house style. A VST3
`IPlugView` that hosts a LICE-drawn surface would (a) reuse existing UI muscle, (b) keep
the instrument's look consistent with the panel, and (c) avoid the JUCE dependency and its
license posture entirely. There's even the **embedded-UI affordance** (D7 below) that lets
a REAPER-hosted plugin draw inline in the TCP/MCP using this same Cockos surface.
*The honest caveat:* wiring LICE into a VST3 `IPlugView` (window creation, sizing,
event routing from the host into your draw/hit-test loop) is **integration work with real
edges** — you're bridging the SDK's view lifecycle to a LICE `HWND`/bitmap. It's not free,
and it's less trodden than "drop in a JUCE editor." But it is *the same class of work
ReaSampler already did* to dock `bank_panel`, not a new competence. (**Experienced
estimate** on the difficulty band — grounded in how `IPlugView` and LICE each work, not a
built prototype. Flag: the exact `IPlugView`↔LICE bridge should be spiked before it's
promised in a plan.)
### The pure-core discipline (D3) lands cleanly here
**Confirmed: the discipline holds, and JUCE-vs-bare doesn't change it.** The sampler's
voice engine, envelope math, key/velocity mapping, repitch/interpolation, and keymap
resolution are pure DSP + data — **exactly the kind of REAPER-free, DAW-free, unit-tested
core** this project already excels at (`bank_model` / `peaks` / `view_mode_model` are the
template). They live in a pure module, tested in the CTest harness outside any host. The
VST3 wrapper — `SingleComponentEffect` subclass, bus setup, `process` marshalling MIDI→core
and core→audio-buffer, the `IPlugView` editor, and the bridge calls that read
`"reasampler"` ext-state — is the **thin shell**, the only part that touches VST3 or REAPER
at all. This is precisely ReaSampler's load-bearing split, transplanted to a new format.
Native VST3 makes this *cleaner* than the retired JSFX path would have (JSFX's "core" would
be JSFX script, un-unit-testable in CTest). And **JUCE-vs-bare doesn't move it**: whether
the shell is a bare-SDK `SingleComponentEffect` or a `juce::AudioProcessor`, the pure core
underneath is identical, REAPER-free, and tested the same way. The format choice is a
*shell* choice; the core is invariant. That's a reassuring result — it means D-A (bare vs.
JUCE, below) can be decided on shell ergonomics and dependency posture alone, without
risking the part of the architecture Daniel most cares about.
### Bottom line for Daniel's question
Complying with the VST3 surface without JUCE is **reasonable, not crazy** — the
audio-processing scaffolding is bounded, example-driven ceremony that
`SingleComponentEffect` cuts down further, and the D5 lock-downs delete JUCE's biggest
justification (multi-format). The **only** place JUCE earns its weight is the editor UI —
and ReaSampler's existing LICE competence makes even *that* argument weaker than it would
be for a typical indie. My honest lean (D-A below): **bare Steinberg SDK + LICE editor**,
with JUCE as the fallback if the `IPlugView`↔LICE bridge proves gnarlier than the panel
work suggests. But it's a genuine fork and it's Daniel's — laid out in §4.
---
## 2. The integration seam
There are two seams, and with native VST3 locked (D1) the instrument gets **both**:
- **File seam (audio, always).** The sample **audio** is WAVs on disk — there's no getting
a live PCM stream across the bridge, nor would you want to. WAVs are project-relative and
travel with the `.rpp` (M4 machinery). This is the permanent seam for sample audio.
- **Live-state seam (the mapping / index, via the bridge).** For **everything that isn't
the raw audio** — the index, the mapping data, which project's bank is active — a native
VST instance reads the `"reasampler"` project ext-state directly via the bridge
(`GetProjExtState` / `EnumProjExtState`, resolved by name over `hostcb`), and knows its
own host project via the context callback. It sees what `persist` last wrote, follows the
active project, and needs no "point me at the right bank folder" wiring — it *asks REAPER*
which project it's in. This is the tight integration D6 locked in.
So: **audio comes across as files; the mapping comes across as live shared state.** The
design question below — "is the ext-state/index sufficient, or does playback need mapping
it doesn't carry" — is unchanged. What the bridge settles is *where that mapping lives*:
between extension and instrument as **live shared `"reasampler"` state**, not a file one
writes and the other re-parses.
**What the current index carries** (from `bank_model`'s `Sample`, per CONTEXT.md §Data
model): id, display name, relative path, source range, channel count, sample rate,
length, capture tempo, an **optional key**, peak/RMS/LUFS, content hash, tier,
provenance, timestamp. Notably it *already* has an optional key field and capture
tempo — the seeds of pitch-mapping are there.
**What a playback engine additionally needs** — none of which the index carries today:
- **Root note** (the pitch the sample was recorded at, so it can be repitched across
the keyboard). The optional `key` is close but is "musical key," not "root MIDI
note" — different thing.
- **Key range / zone** (low note, high note) — which keys trigger this sample.
- **Velocity layers** (which sample plays at which velocity band; a mapping of samples
to velocity zones).
- **Round-robin groups** (cycle through N samples on repeated same-note hits).
- **Loop points** (sustain loop start/end for held notes; sample-accurate,
zero-crossing-aware — CONTEXT already flags loop/zero-crossing handling as
day-one-relevant for wavetable material).
- **Amplitude envelope** (ADSR) and optionally filter/pitch envelopes.
- **Tuning/gain trim** per sample.
**The design decision this forces:** does the *mapping* (key ranges, velocity layers,
round-robin, envelopes) live —
- **(i) in the bank index** (ReaSampler owns the instrument definition; the plugin is a
dumb player of a ReaSampler-authored map), or
- **(ii) in the instrument plugin's own state** (the plugin owns the map; the bank is
just a WAV+metadata pool it maps *over*), or
- **(iii) split** — the bank carries per-sample *intrinsics* (root note, loop points —
facts about the file), and the instrument carries the *arrangement* (zones, layers,
envelopes — a performance choice)?
**(iii) is the principled answer and worth leading with.** It mirrors ReaSampler's own
deepest instinct — the *capture/placement separation*. Root note and loop points are
**facts about the captured file** (analogous to sample rate, length, peaks) and belong
in the bank, computed or set at/after capture. Key zones, velocity layers, envelopes,
round-robin are a **performance mapping** — a creative arrangement of those facts — and
belong in the instrument. This keeps the bank a clean, portable, tool-agnostic library
(a bank is still just WAVs + facts, readable by anything) while the instrument owns the
opinionated part. It also means **the bank index grows only by file-intrinsic fields**
(root note, loop points), which is a small, safe, additive change — exactly the kind of
seam ReaSampler already knows how to add (mirror of how `provenance` was added as a
field in M1 and populated later).
**Wiring note (native, the locked path).** The native instance sidesteps the "point me at
the right bank folder" problem entirely: via the context callback it asks REAPER which
project it's in, then reads that project's bank location straight from `"reasampler"`
ext-state — no user wiring, no saved folder path in the instrument's own state. This is the
cleanest possible integration and it's the one D6 chose. The one thing to keep deliberate:
the WAV **audio** still resolves via the project-relative path machinery (M4), so the
instrument must resolve those paths the same way `persist` does — a shared convention, not a
hand-wave. Since D5 locks REAPER-only/Windows-only, the old "but it won't run in other
hosts" concern is **moot by design** — the bridge dependency is intended, not a narrowing to
regret.
---
## 3. Product shape & scope tiers
Sketched as tiers, minimal → sophisticated. The point of tiering is that **Tier 0
delivers the core promise** ("play my captured banks from a MIDI keyboard") and each
tier above is optional depth, not a prerequisite for the one below.
**Tier 0 — "the bank plays."** One sample mapped chromatically across the keyboard from
a root note; monophonic-or-basic-polyphony; a simple amp envelope; velocity → volume.
Point one bank sample at a MIDI track and play it repitched. *This is the smallest
thing that delivers the promise* and is the honest MVP. On the native path this is the
skeleton of the VST3 plugin — the `SingleComponentEffect` shell (§1a) plus a single-voice
core, with the editor deferrable behind a parameters-only default view.
**Tier 1 — "a keymap."** Multiple samples zoned across the keyboard (key ranges), each
with its own root note. Now a captured *kit* (several one-shots) or a *multisampled
instrument* (same instrument sampled at several pitches) plays correctly. This is where
the **root-note + key-range** seam fields (§2) earn their place. Still one sample per
key-region.
**Tier 2 — "expressive."** Velocity layers (soft vs. hard hits pick different samples),
round-robin (repeated hits cycle samples — the anti-machine-gun feature), full ADSR,
per-sample tuning/gain trim, sustain loops for held notes. This is a *real* sampler and
where "sophisticated" lives. It's also where the mapping data (§2) gets rich enough that
the "who owns the map" fork (i/ii/iii) really bites.
**Tier 3 — "instrument polish."** Filter + filter envelope, LFOs, per-voice pan, choke
groups (hi-hat open/closed), maybe a modest built-in FX slot. Standard sampler feature
creep. Explicitly *not* needed to deliver value; a direction to leave room for, not
commit to.
**The recommended reading:** Tier 01 is the "does this even belong in ReaSampler's
world" proof. If the answer is yes, Tier 2 is where it becomes a tool people reach for.
Tier 3 is optional forever. **Scope the decision at Tier 01 first** and treat 2/3 as
held futures — don't let a Tier-3 feature list drive the format choice.
### The one-source-multiple-views angle
Worth flagging because it recurs in Daniel's work: the bank is **one source** (WAVs +
facts). The panel is one view (organize/audition). A MIDI instrument is **another view
of the same source** (play). That's a clean framing — the instrument doesn't fork the
bank, it consumes it — and it argues for keeping the bank as the single authoritative
artifact and the instrument as a pure consumer (seam option ii/iii, never "the
instrument keeps its own copy of the samples").
---
## 4. Decisions — settled and residual
### Settled (DECIDED — reasoning preserved, not re-opened)
These are locked. The reasoning is kept as the record of *why*, so the choices don't get
silently re-litigated.
**D1 — Instrument format → DECIDED: native VST3.** JSFX is off the table (retirement
reasoning in §1, in the JSFX box). Native VST3 gives full sampler sophistication, clean
integration, and the VST-host bridge (live `"reasampler"` ext-state, project-awareness,
embedded-UI affordance). The cost — a second codebase in a plugin format — is accepted.
The old "JSFX-first cheap prototype" lean is withdrawn: with D5 locking Windows-only,
JSFX's one advantage (cross-platform-for-free) is worthless here, and its inability to
reach the bridge makes it the wrong tool for the *integrated* product D6 chose.
**D5 — Cross-platform / multiformat → DECIDED: none. Windows-only, VST3-only,
REAPER-only.** The extension is Windows-only; Daniel does not work on other platforms.
This *removes* costs prior drafts carried: no mac/Linux DSP/build/signing matrix, no
multi-format wrapper, no "runs standalone in other hosts" concern, no CLAP-for-portability
argument. REAPER-coupling via the bridge is intended, not a narrowing to regret. This is
the single biggest simplifier — it is *why* bare VST3 is reasonable (§1a): most of what
makes VST3 painful (multi-format, cross-platform) is deleted.
**D6 — One product or two → DECIDED: two products, but tightly integrated.** The
instrument is a *separate artifact* from the extension (the extension stays the pure
capture/organize tool; the instrument is the playback surface — capture and placement, and
now playback, stay distinct acts). But it is **not** a divorced file-only companion: via
the bridge it reads the live `"reasampler"` project ext-state and is project-aware — "two
faces of one tool sharing one state model." The prior draft's open question ("could they
only ever share a file?") is resolved: no, and the shared-live-state integration is the
chosen shape. The retired reasoning for why the loose-companion reading lost: it only ever
looked clean because the prior draft under-weighted the bridge; once the bridge is on the
scale, the integrated reading has the stronger technical affordance, and Daniel took it.
**D3 — Pure-core discipline across the format boundary → CONFIRMED holds (see §1a).** Not
a fork so much as a checked assumption: the sampler's voice engine, envelope math,
key/velocity mapping, and repitch/interpolation live in a pure REAPER-free, DAW-free,
unit-tested core (mirror of `bank_model`/`peaks`/`view_mode_model`); the VST3 wrapper is
the thin shell. Confirmed clean for native, and — importantly — **invariant under
bare-vs-JUCE** (§1a): the shell choice doesn't touch the core. This is the most
ReaSampler-native way to build it and it's assumed, not debated, going forward.
### Residual forks — SETTLED (Daniel, 2026-07-26; reasoning preserved, not re-opened)
All four residual decisions are now called. Each is marked **SETTLED** with Daniel's
choice and the reasoning kept as the record of *why* — do not re-litigate. They are
scoped into **PLAN.md §Phase S** / **CONTEXT.md §Phase S**.
**D-A — SETTLED: bare Steinberg VST3 SDK + LICE editor (no JUCE).** *(The central fork.
§1a is the assessment that fed it. The sub-question — who draws the editor? — was the
whole fork, because §1a showed the audio-processing scaffolding is bounded either way.)*
Daniel took **Option A**: bare Steinberg SDK, `SingleComponentEffect` for the bounded
audio scaffolding, editor drawn in the **same LICE/SWELL stack `bank_panel` already
uses** — no JUCE dependency, no AGPL-or-pay posture, house-consistent UI. The
`IPlugView`↔LICE bridge (the one real unknown) is **not** a gate on the decision (the
decision is made) but remains the right *first implementation step*: it is scheduled as
**Phase S's opening spike (S1)** to convert §1a's experienced-estimates — Windows
module-export names, factory-macro spellings, exact bridge marshalling — into verified
fact before the engine build leans on them. (The stale §1a "is VSTGUI even bundled"
question is dropped as moot under Option A; VSTGUI remains a noted fallback rung only if
the LICE bridge proves gnarlier than the panel work suggests, with JUCE the last resort
behind that.) The full option analysis (A/B/C, the JUCE license posture, the LICE-bridge
caveat) is preserved below as the record.
- *Option A — bare Steinberg SDK + LICE editor.* Take only the VST3 SDK (permissive,
royalty-free, no revenue gate). Use `SingleComponentEffect` for the ~200400 lines of
once-written audio scaffolding, and draw the editor in **LICE/SWELL — the stack
`bank_panel` already uses** (67 LICE call-sites today). *Pro:* no JUCE dependency, no
AGPL-or-pay posture, house-consistent UI, reuses existing UI muscle, lean CMake
discipline preserved. *Con:* the `IPlugView`↔LICE bridge is real integration work with
edges (window lifecycle, sizing, event routing) — less trodden than dropping in a JUCE
editor, and it should be **spiked before it's promised**.
- *Option B — JUCE.* Take JUCE for its editor framework + parameter management + DSP
utilities. *Pro:* the editor is a solved problem, `AudioProcessorValueTreeState` is
convenient, `juce::dsp` helps at Tier 3. *Con:* a large framework dependency with its own
build system and idioms sitting oddly beside the two-submodule discipline; and the
**license posture** — AGPLv3-or-commercial, free Starter tier below ~$20K/yr revenue (no
splash screen in JUCE 8), Indie ~$3,500 with a ~$200K/yr limit above that. For most of
what JUCE solves (multi-format), **D5 already deleted the need.**
- *Option C — bare SDK + VSTGUI (the SDK's own bundled toolkit).* A middle path: no JUCE,
but a purpose-built VST editor toolkit instead of hand-bridging LICE. Lighter than JUCE,
no extra dependency beyond the SDK. Worth a look if the LICE bridge proves gnarly.
*My honest lean:* **Option A (bare SDK + LICE editor)**, precisely because ReaSampler is
the atypical case where the "take JUCE for the GUI" default is weakest — it already has
working LICE UI competence and a house style. JUCE's headline value (multi-format) is moot
under D5. Fall back to JUCE (Option B) *only if* the `IPlugView`↔LICE spike shows the
bridge is genuinely painful; consider VSTGUI (Option C) as the middle rung before
conceding to a full framework. **Concrete ask: greenlight a small `IPlugView`↔LICE spike
before committing** — it's the one unknown that decides A vs. B, and §1a's LICE-bridge and
Windows-export-name claims are experienced estimates that a spike would convert to fact.
**D-B — SETTLED: split seam (option iii), and the intrinsic fields are added NOW.**
*(The mapping-ownership fork, old D4. Options were: (i) bank-owned map, (ii)
instrument-owned map, or (iii) split.)* Daniel took **(iii) split** — and, critically,
called that the `Sample` intrinsic fields land **now**, not deferred. **Root note + loop
points become bank intrinsics on `Sample`** (facts about the captured file, like sample
rate/length/peaks) — a small additive change, the same shape as adding `provenance` in
M1. **Zones, velocity layers, round-robin, envelopes are the instrument's performance
map** (a creative arrangement, not a file fact). The live-state seam (§2) means the
instrument reads even the performance-map out of shared `"reasampler"` state, so "who owns
which field" is a data-ownership decision, not a transport one. Adding the fields now
closes the **backfill cliff** (the *design-the-seam-even-if-you-defer-the-feature*
instinct, same as Fork R-D's owned-file manifest): every sample captured before the
fields exist would otherwise lack a root note / loop points and need hand-backfilling. The
field addition touches the **extension** codebase, is independently shippable, and is
scheduled as an **early Phase S point (S2)** ahead of the instrument that consumes it.
**D-C — SETTLED: Tier 01 scoped now; Tier 2 held; Tier 3 optional-forever.** *(The
tier-scope fork, §3. Tiers: 0 "the bank plays" / 1 "a keymap" / 2 "expressive" / 3
"polish".)* Daniel took the recommended scope: **Tier 0** ("the bank plays" — one sample,
chromatic, amp envelope, velocity→volume) then **Tier 1** ("a keymap" — zoned multisamples
with per-sample root notes) are the committed scope and the "does this belong in
ReaSampler's world" proof (Phase S points S4/S5). **Tier 2** ("expressive" — velocity
layers, round-robin, ADSR, loops) is held as an explicit follow-on — **noted, not
specified** (its points are not drawn up). **Tier 3** ("polish" — filters, LFOs, choke
groups) is optional-forever. The Tier-01 editor and DSP needs are modest, which is part of
why the D-A "no JUCE" call is comfortable.
**D-D — SETTLED: embedded TCP/MCP UI is SCHEDULED (not deferred).** *(The
inline-in-REAPER-UI lever.)* A REAPER-hosted VST3 can draw its own UI *inline in the
track/mixer control panel* (`reaper_plugin_fx_embed.h`: VST3 implements
`IReaperUIEmbedInterface`; the same Cockos surface REAPER's own JS/embedded FX use) — a
compact keymap/level strip inline in the TCP/MCP, not only in its own window. Because it
uses the **same LICE-class drawing as the D-A editor path**, it composes naturally with the
bare-SDK-plus-LICE build. **Daniel's call: schedule this, don't defer it** — it is a real,
in-phase later point on the Phase S roadmap (**S6**), sequenced *after* the main
`IPlugView` editor exists (it composes with that LICE path), not a someday-note. It is
polish rather than a Tier-0 need, so it sequences last — but it is on the roadmap.
### Addendum — two directions set post-scoping (Daniel, 2026-07-26)
After Phase S was scoped (D-A..D-D), Daniel set two further directions. These are
**settled directions**, not open forks — specced as new Phase S points (S7S9), not
re-litigated. Recorded here per the doc's settled-decisions convention.
**D-E — Channel mode: mono | stereo, per-instance, bus-negotiated (→ PLAN.md S7).**
Captures are often stereo; the current mono downmix is a Tier-0 simplification. The
engine gets a **per-instance channel-mode toggle (1 mono / 2 stereo)** that "works with
the REAPER audio bus automatically" — the VST3 declares/negotiates its output bus
arrangement (`setBusArrangements`) so mono/stereo just works in REAPER's routing. Honest
scope: **this is an S3-core extension, not a shell hack** — the core is mono-per-sample by
design today, so stereo mode grows a channel dimension (2-channel sample data, per-voice
stereo render, per-channel loop/interp). Mono mode keeps the existing downmix path.
Cross-mode policy: mono-source-in-stereo → dual-mono; stereo-source-in-mono → downmix
(existing). The toggle is instrument-owned per-instance state (D-B: a performance choice,
never a bank fact). Sequenced **first after the editor/embed work** because it touches the
engine Daniel smoke-tests.
**Ingest routes through the bank — "option 1"; the extension owns ingest (→ PLAN.md
S8 + S9).** Loading a sample into the sampler is **one gesture**: capture/import-into-bank
+ auto-assign to the active instance. The **extension owns ingest** (it has arrange
access, Media-Explorer access, and the drop-target surface on its own panels); the
**instrument stays a read-only bank consumer** — it never captures or imports. Sub-parts,
with the honest SDK reality verified against the vendored headers:
- *(a) Arrange capture → bank → assign* — a one-click action reusing the existing capture
path; **never inserts a timeline item** (capture/placement separation intact).
- *(b) Media Explorer import → bank → assign* — the ME surface is **thin**
(`OpenMediaExplorer` + `MediaExplorerGetLastPlayedFileInfo` are the whole contract; no
enumerate-selected, no ME-drop-handler), so ME import is **single-file, pull-on-action**,
not a push/drop from inside the ME. Spike: does the last-played-file read work for a
merely-*selected* file?
- *(c) Drag-and-drop* — REAPER exposes **no** drag-drop registration API; drop handling is
SWELL/Win32 on ReaSampler's *own* panel HWNDs. Drop *onto the VST3 editor window* relayed
to the extension as a bank-ingest request is a genuine **cross-artifact spike**, not a
promise (drop-onto-panel is the shipped path if it proves gnarly).
- *(d) Recapture / ingest auto-refresh (→ S9)* — because instances reference sample **ids**,
a recapture landing under the same id (M10) or an ingest touching the active bank should
refresh live instances **hands-free**. The missing trigger is a **bank-generation counter**
in `"reasampler"` ext-state: the extension bumps it on any bank-content mutation; the
instrument polls it **off the audio thread** on a safe cadence and calls its existing
`reloadFromBank()` on change (reusing S4's atomic handoff). This seam serves both S8 ingest
and M10 recapture.
*The genuine spikes flagged (not decisions Daniel owes, just build-time unknowns):* the
ME merely-selected-file read (b), and the drop-onto-editor cross-artifact relay (c). Both
are honestly-flagged as spikes in PLAN.md S8, not promised.
### Addendum — product name + UX overhaul (Daniel, 2026-07-26, post-S1S6 DAW test)
Daniel DAW-tested the S1S6 instrument and set two directives. These are **settled
directions**, specced as new Phase S points (S10S13) and a product-name convention — not
open forks (the two flagged forks below are the only calls left to Daniel).
**The instrument's product name is `ReaSampler 9000`.** The extension stays **ReaSampler**
(capture + organization); the instrument is **ReaSampler 9000** (playback). Propagation is
a checklist item (PLAN.md §Phase S — product name; CONTEXT.md §Product name): the VST3
class **display name** string, the `IPlugView` editor title band (today "ReaSampler
Instrument"), the S6 embed-strip label, and the docs. **Compat guard (load-bearing):** the
**VST3 class UID must NOT change** — instances in saved projects key off it; a UID change
orphans every existing instance. The name change is **display-string-only** on the code
side. *Fork S-NAME-1 (Daniel's call):* the on-disk **binary filename** — renaming it
(`reasampler_9000.vst3`) carries compat weight (REAPER keys a saved project's plugin
reference partly by filename), so the lean is **keep the filename, change only display
strings**; flagged, not decided.
**The UX bar is "better than ReaSamplOMatic5000."** Verdict verbatim: "okay it works, but
the UX is awful." The S1S6 editor was spike-grade — a clickable list, zone rows with
**seven ±1 nudge/delete mini-buttons** each, text labels, **no keyboard, no waveform, no
drag, no scroll.** Setting a zone range by ±1 clicks is the catastrophe. The overhaul
(S10S13) makes "better than RS5K" *specific*:
- **RS5K's strengths, matched or beaten.** Drag-a-file-onto-it load (→ S13 relay);
note-range + a visual keyboard (→ S10 — RS5K uses two *number fields*, so a **draggable
keyboard strip** beats it); waveform with draggable start/end/loop markers (→ S11); ADSR
sliders (→ S12). Velocity layers / round-robin stay Tier 2 (held).
- **RS5K's weaknesses, our opening.** RS5K is **one-sample-per-instance** (forcing track
sprawl — one instance per drum) with **no multi-zone view in a single instance**.
ReaSampler 9000 is **multi-zone in one instrument** (S5), so the keyboard-strip editor
showing *every* zone at once is a capability RS5K structurally lacks. That is the
sharpest "better than RS5K" claim, and it's free — it falls out of the existing model.
The overhaul honors every settled constraint: **LICE/SWELL only** (D-A), **pure geometry
modules** for all layout/hit-test (mirror of `mode_switch`/`editor_geometry`/`embed_strip`),
**RT discipline untouched** (edits commit off-thread), the instrument stays a **read-only
bank consumer** (loop/root/ADSR edits are the instrument's performance map, D-B — never
written to the bank). Component-state persistence and read-only-over-bank stay settled.
*Sequencing (product recommendation).* **S10 leads** — the nudge-button zone editor is the
friction Daniel hits on every test pass, so removing it buys the most felt improvement per
unit of work and de-risks the drag-state machine S11/S12 reuse. Against the queued **S7
(stereo)**: S10 should land **before or interleaved with** S7 — S7 is real engine work but
the *reason* Daniel keeps smoke-testing is the editor, and every test pass is currently
taxed by the UX; the two are orthogonal (S7 = engine/bus, S10 = editor/geometry), so there
is no hard ordering, but the live wound is the editor. Honest counter: if the stereo
*sound* is what blocks real use, S7-first is defensible — but "it works, the UX is awful"
names the editor as the wound.
---
## Where this landed
With D1/D5/D6 locked and **D-A..D-D all settled (2026-07-26)**, the instrument is scoped
into **Phase S** — a native VST3 sampler as a **second build artifact** alongside the
`reaper_reasampler` extension. The settled set:
1. **D-A → bare Steinberg VST3 SDK + LICE editor** (no JUCE). The `IPlugView`↔LICE bridge
is the opening implementation spike (**S1**), not a decision gate.
2. **D-B → split seam; root note + loop points added to `Sample` now** (**S2**, in the
extension) to close the backfill cliff.
3. **D-C → Tier 01 committed** (**S4/S5**); Tier 2 held (noted, not specified); Tier 3
optional-forever.
4. **D-D → embedded TCP/MCP UI scheduled** (**S6**), after the main editor exists — on the
roadmap, not deferred.
Two further directions set post-scoping (2026-07-26; see the Addendum in §4):
5. **D-E → channel mode (mono | stereo), per-instance, bus-negotiated** (**S7**) — an
S3-core channel-dimension extension, sequenced first after the editor/embed work.
6. **Ingest through the bank ("option 1"), extension-owned** (**S8**) + **bank-generation
hands-free refresh** (**S9**) — one-gesture capture/import + assign; the instrument stays
a read-only consumer.
Post-DAW-test directives (2026-07-26; see the "product name + UX overhaul" Addendum in §4):
7. **Product name → `ReaSampler 9000`** (display-string-only; VST3 class UID unchanged;
binary filename = fork S-NAME-1, Daniel's call).
8. **UX overhaul → "better than RS5K"** (**S10S13**): direct-manipulation keyboard-strip
keymap editor (S10), waveform + draggable loop points (S11), scale/ergonomics — scroll,
search, direct numeric entry, ADSR (S12), and drop-to-load folding in the S8 relay (S13).
9. **Visual design language → modern/sleek, system-wide** (**S0-DS** + **S14**): a shared
LICE drawing kit (gradients, AA, rounded controls, cached-font text, hover states — no new
toolkit; LICE is sufficient, D-A reinforced), sequenced **before** S10 so the keymap editor
is born in the new language; plus a lighter extension-side dock-panel refresh. Framing +
palette + three visual directions + toolkit/direction/scope forks:
`docs/product/visual-design-language.md`. Answers Daniel's "the VST is dogshit / temple os /
does Cockos have a toolkit" (2026-07-26, post-S1S6 DAW test).
**Authoritative from here:** **PLAN.md §Phase S** is the roadmap (S1S6 the original
dependency chain: spike → `Sample` fields → pure sampler core → Tier 0 → Tier 1 → embedded
UI; then **S7** stereo, **S8** ingest, **S9** change-detection, **S10S13** the ReaSampler
9000 UX overhaul); **CONTEXT.md §Phase S** is the spec (seam-field semantics, scope
contracts, the channel-mode / ingest / bank-generation contracts, the UX-overhaul spec, the
product-name convention, the pure/shell split, the must-verify SDK/bridge surfaces). This
doc is the framing/decision record they point back to. The "no PLAN.md footprint" era is
over.
---
## Sources (for §1a's verified claims)
- Steinberg VST3 SDK — `SingleComponentEffect` class reference (combined processor +
controller; "non-distributable" caveat):
https://steinbergmedia.github.io/vst3_doc/vstsdk/classSteinberg_1_1Vst_1_1SingleComponentEffect.html
- Steinberg VST3 SDK — `IAudioProcessor` class reference (process/setupProcessing/bus
contract):
https://steinbergmedia.github.io/vst3_doc/vstinterfaces/classSteinberg_1_1Vst_1_1IAudioProcessor.html
- VST3 Developer Portal (overview, tutorials, example plugins — AGain / Note Expression
Synth as the skeleton copy-source): https://steinbergmedia.github.io/vst3_dev_portal/
- JUCE 8 EULA (dual AGPLv3 / commercial; tier structure):
https://juce.com/legal/juce-8-licence/
- JUCE forum — revenue limits & JUCE 8 pricing (Starter ~$20K/yr free, Indie ~$200K/yr
limit, ~$3,500): https://forum.juce.com/t/revenue-limits-for-juce-tiers/61058
*Estimate-vs-verified honesty note:* the interface list, `SingleComponentEffect`'s role,
the instrument bus topology, and the JUCE license terms are **verified** from the sources
above. The **line-count band (~200400)**, the **exact Windows module-export symbol names**
(`InitDll`/`ExitDll`/`GetPluginFactory`), the **factory-macro spellings**
(`BEGIN_FACTORY`/`DEF_CLASS2`), **VSTGUI being bundled in the vendored SDK**, and the
**`IPlugView`↔LICE bridge difficulty** are **experienced estimates** grounded in how the
SDK is shaped — each flagged inline in §1a and each cheap to convert to fact by reading the
vendored SDK headers / running a spike before any of it lands in a plan.