Queue, visualizer control deck, and privacy overlays now bind a theme-aware
--deepdrft-panel-* family (surface/text/text-muted/border/row-hover): light
translucent glass with dark text in light theme, unchanged dark-glass charcoal
in dark. Tokens re-declared in body.deepdrft-theme-dark for the body-portaled overlays.
Extracts setBodyThemeClass into DeepDrftShared.Client/Interop/theme/theme.ts;
MainLayout lazy-imports the compiled module and calls it, matching the
established knob/parallax IJSObjectReference pattern. DisposeAsync added.
Only stamps body class on firstRender or _isDarkMode change; adds base call.
Hoists duplicate dark popover mix value to --deepdrft-popover-surface-dark in :root;
both .deepdrft-theme-dark and body.deepdrft-theme-dark reference it via var().
MudBlazor popovers portal to <body>, outside the theme wrapper, so the dark token
was unreachable. MainLayout now stamps deepdrft-theme-dark on <body>. Light: 8%->4%
navy (near page background); dark: navy-mid + 20% green-accent (bluer).
Re-point neutral page surfaces, play-chip, and default popover from constant brand tokens to theme-aware aliases defined twice in deepdrft-tokens.css. Decorative navy/green sections and bespoke dark-glass panels untouched. Appbar-navy symptom deferred (palette C#, out of CSS scope).
Mute --deepdrft-panel-ground; WAVE scroll MudSlider back to RadialKnob; new DDIcons Waveform/WaveformFilled glyph for the waveform toggle; strong green ON-state chip vs dim OFF; refresh popover pointer-capture comment.
Switch initiator to @onpointerdown; capture the pointer on the knob element
through a new knob.ts helper so pointermove/up/cancel reach the knob even
when the cursor leaves the window. Accurate comment; IAsyncDisposable cleanup.
Tokenize scrim navy RGB triple (--deepdrft-scrim-rgb); LAVA row now
flex-start so knobs group left; WAVE row keeps space-between for
right-pinned width knob; remove inert margin-left:auto/wvc-row-right;
correct stale seven->ten count in OnControlStateChanged comment.
DeepDrftShared.Client's wwwroot/js/ was gitignored, so the TS-compiled
parallax.js was absent at build-time manifest generation. MapStaticAssets
serves _content/ exclusively from the build manifest, so the file was
missing from the publish output — requests fell through to the Blazor
HTML handler, producing a text/html MIME-type error in the browser.
DeepDrftPublic audio JS is unaffected because UseStaticFiles() serves
that startup project's physical wwwroot/ directly, bypassing the manifest.
The RCL has no such bypass, so its compiled JS must be present at
manifest-generation time, which requires tracking it in git.
Add IsPaused/OnPause to TrackCard, make TracksGallery controlled, and
drive the active track from PlayerService.CurrentTrack as the single
source of truth.