The inter-segment back-pressure gate matched WAV byte density but let a 4MB Opus segment (~100s at 320kbps) decode eagerly into main-process RAM, OOMing the tab with HW accel off. Drain per chunk past high-water, gated on playback start. Adds load-generation diagnostics for the double-load hypothesis.
Replace the open-ended forward GET with sequential bounded bytes=start-end
segments, the next fetched only when the scheduler drains below low-water,
so the browser holds ~one segment regardless of file size. Seek converges
on the same loop. Strip BP-DIAG.
Temporary, grep-tagged diagnostics at the read-loop pause, the scheduler
latch, and the chunk-result path to show whether ProductionPaused latches,
reaches C#, and parks the loop. Strip once the cause is confirmed.
C6/AC8: IsStillActiveSeek() predicate guards all three SeekBeyondBuffer
failure exits, so a superseded seek never recovers over a newer seek's
state. AC6: empty scheduler routes to seekBeyondBuffer so a same-target
retry (seek or play) refetches instead of no-oping.
Seek-back past the retained tail reuses the existing seek-beyond-buffer
Range path (per-path resolver). A failed refill now halts the scheduler
into a paused-but-loaded state (AC6) instead of a silent false end.
Skip the back-pressure interop poll while paused (UC5). Document complete()
draining the stash in full by design. Rename scheduler isProductionPaused to
evaluateProductionPause (latch-advancing); window exposure name unchanged.
Shared scheduler fill signal (forward water-marks + hard byte cap) pauses
the C# read loop above high-water and, for Opus, stops the demux/decode
feed so WebCodecs queues stay near-empty. Routes through the existing
cancellation discipline; releases the latch on clear/seek.
The inclusive <= bound is correct; comments now say 'at or behind'. New
test drives eviction through the real onended trigger with a live mid-array
source pinning the frontier.
Drop already-played buffers from the front while advancing the time
anchor so position/index bookkeeping stays exact. Shared by both decode
paths, no format branch. Back-retain is a config seam for 21.2.
Surface the sidecar duration on the first Opus chunk instead of gating it on the first decoded buffers; C# locks UI Duration on chunk 1, and async WebCodecs decode left it at 0 — killing seek and the duration-gated visualizer.
Seek now trims the lead-in so playback lands at the requested time, not the page start; decoder drain polls decodeQueueSize (bounded) instead of a single timeout. Minor cleanups.
Previous probe sample had invalid Ogg page CRC32s, so Chrome/Firefox rejected it and the capability check always returned false. New 176-byte libopus sample has verified-correct CRCs. Adds structural-validity tests.
Both SettingsCookieService and DarkModeCookieService now call window.DeepDrftSettings.setCookie (new Interop/settings/settings.ts) instead of eval. New tests cover SettingsServiceBase parse/format round-trip and the PreferenceAwareStreamingPlayerService invariant (Lossless skips probe; LowData inherits base).
Detail bodies fill 100vh below the nav so the visualizer reads full-screen; Theater toggle eases page content and the player-bar now-showing panel in/out instead of popping (reduced-motion honored); Theater only applies to the currently-playing release.
Toggle left of the lava popover hides release content so the visualizer fills
the surface; player bar grows to carry the playing release's cover, title, and
share. State on WaveformVisualizerControlState; pages and bar observe it.
PlayStateIcon.razor.css adds a .mud-icon-root rule !important so the play chip always shows
navy on moss-green in dark. GasLampLit frame path changed from currentColor to #2A5C4F;
dead nav dark rule removed.
Glyph rule is (0,3,0) > (0,1,0) — beats .mud-secondary-text on specificity, not source order.
ReleaseHeroOverlay spinner comment now distinguishes dead glyph clauses from the live spinner clause that produced the intentional light delta.
Fold Session/Mix hero glyphs into the reusable accent-icon treatment so they reach
the glyph (beating .mud-secondary-text) green-accent in both themes; drop the dead
wrapper white rule and the redundant dark-only hero override. Light pixel-identical.
Color.Secondary renders off-white in dark mode, making the filled Play
button and the Share/Queue icon buttons in .cut-detail-actions and track
rows unreadable. Override to green (--deepdrft-primary) in dark only;
hero-overlay icons untouched.
Replace opacity-reduced color on .deepdrft-queue-position and .deepdrft-queue-artist with
var(--deepdrft-panel-text-muted) so the token earns its place in the family.
Update .wvc-section-label and .waveform-visualizer-control-icon comments to reflect
theme-aware (not static-light) behavior.
Queue, visualizer control deck, and privacy overlays now bind a theme-aware
--deepdrft-panel-* family (surface/text/text-muted/border/row-hover): light
translucent glass with dark text in light theme, unchanged dark-glass charcoal
in dark. Tokens re-declared in body.deepdrft-theme-dark for the body-portaled overlays.
Re-point neutral page surfaces, play-chip, and default popover from constant brand tokens to theme-aware aliases defined twice in deepdrft-tokens.css. Decorative navy/green sections and bespoke dark-glass panels untouched. Appbar-navy symptom deferred (palette C#, out of CSS scope).
ForRelease mints a per-call token used as the iframe id and threaded into the src as EmbedId; the host script matches on it so multiple embeds resize independently. ForTrack unchanged.
Read-only inline queue panel below the release embed's player bar; row-jump reuses PlayRelease. ForRelease mints a taller iframe plus a postMessage resize listener for the collapse toggle; ForTrack unchanged.
Add a Queue toggle to the docked player bar opening a centered editable queue
overlay. New additive QueueService.ClearUpcoming keeps the playing track while
dropping the rest. Current track is non-removable.
Mint a first-party localStorage anonId, thread it onto play/share beacons,
persist it via EventController, and add all-time distinct-listener counts
(site/track/release). Storage columns + indexes already existed from 16.1.
Proxy chains any inbound XFF with the connection IP before relaying upstream; UseForwardedHeaders resolves it to the limiter's partition key. Documents the EventRepository first-play counter race (unique index is the backstop).